AI Insights · Timothy · October 2025
Top 5 First Person Games in the US: Q3 2025 Performance
Explore the performance trends of the top 5 first-person games on a unified platform in the US during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the top five first-person games on a unified platform in the United States showcased varied performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive view of the gaming landscape during this period.
I Am Cat saw a significant weekly download count, peaking at around 204K in late July. However, downloads gradually declined to approximately 59K by the end of September. The game’s weekly revenue started at $3.5K in early July, decreasing to approximately $1.1K by the end of the quarter. Meanwhile, active users began at 591K, with a decline to about 372K over the same period.
Call of Duty®: Mobile maintained strong weekly revenue, starting at $5.1M in late June and fluctuating around $3.4M to $3.6M towards the end of September. Downloads remained relatively stable, ranging from 150K to 112K. Active user numbers started at 2.9M, with a slight decline to 1.9M by the quarter's end.
Delta Force experienced a peak in weekly downloads at 250K mid-July, with a notable drop to about 92K by the end of September. Weekly revenue saw a peak in mid-September at $154K. The number of active users started at 622K, reaching over 640K by the end of the quarter.
I Am Security - original game recorded weekly downloads peaking at 141K in early July, with a decline to 48K by late September. Active users began at 434K and decreased to 279K throughout the quarter.
Annoying Uncle Punch Game showed steady download numbers, peaking at 101K in late August. Active users started at 218K, with slight fluctuations, ending at 184K by the end of September.
For more insights and detailed data, please visit Sensor Tower. The trends observed in these games highlight the dynamic nature of the gaming industry and the varied engagement levels among players.